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How Do I Upload Current Charcer to the Ptr

3/ix Update: The PTR has ended. Thanks all and come across y'all shortly.

iii/viii Update: The PTR volition be catastrophe on March 9 at 10:00am PST. Details here

The upcoming PTR 2.4 examination goes live on March 2 and will focus on Ladder functionality, Uber Diablo updates, additional residual changes, and problems fixes since our previous PTR. This is a continuation of our previous PTR, so any balance changes mentioned here are on top of the changes that were already live equally of our terminal PTR. Y'all tin refresh yourself on the specifics of changes nosotros've fabricated and so far here. We look forward to your participation in the PTR and hope players go on to share feedback. With your help, we can continue the legacy of making Diablo Two: Resurrected the ARPG we all cherish.


PTR Focus & Details

Heroes of Sanctuary. Thank yous for your outpouring of feedback on some of the first changes made to Diablo 2 in over a decade. We render to yous with adjustments to those changes based on your thoughts, opinions, and survey answers. With this round of changes, nosotros spent most of our efforts on the areas where the feedback was overwhelmingly unified also as some areas where we may non have pushed hard enough for a meaningful alter. We would dear to hear more of your thoughts on these iterations.

Equally we progress in this PTR, delight be aware there may be periodic maintenances, outages, hotfixes, or minor patches. All the changes implemented in this PTR are not in stone. We desire to gauge reception and feedback on these changes before we brand them last for Live. We encourage our PTR participants to explore and play the following content updates:

  • Ladder Season
  • Uber Diablo updates
  • Various balance updates

Offline/Single Player Notation: Patch 2.4 introduces changes to character salvage information as a outcome of our new balance changes. A new folder has been created to support players testing offline content. Players will now be able to examination classes from previous versions of Diablo Ii: Resurrected by importing those character files into this folder.

Please leave your feedback in the PTR Feedback forum. If you discover any bugs, please study them in the PTR Bug Study forum. So, without further ado, permit's swoop into these new changes!

Please Note: Game content discussed in this blog is not last and bailiwick to change.


TABLE OF CONTENTS

  1. LADDER TESTING
  2. UBER DIABLO CHANGES
  3. CLASS CHANGES
  4. MERCENARIES
  5. RUNE WORDS
  6. LEVEL AND MONSTER CHANGES
  7. Full general AND MISC CHANGES
  8. Problems FIXES
  9. HOW TO PARTICIPATE & PTR Character Re-create

LADDER TESTING

We are very excited to invite you all to test the Ladder functionality on the PTR. The Diablo Ii: Resurrected Ladder launch represents an optional ranked competitive organisation of the game through a series of modes available to select from with a fresh Ladder-specific character(s). Each mode will have their own leaderboard where players compete to strategically gain experience within a limited timeframe while having access to Ladder-specific content. When the Ladder season ends, leaderboard rankings will reset, transitioning characters to non-ladder manner, giving players an opportunity to store their hard-earned treasured boodle as a new Ladder season awaits them.

For PTR test, we would love you to focus your attention on the presentation of the Ladder in the front stop and the way the new balance changes bear on Ladder play.

Feature details:

  • Ladder is now available for testing, and the team volition be emulating a ladder season first and end during the PTR
  • Players tin can use /ladder and /helpladder chat commands to call back season commencement and finish information
  • Ladder information is fabricated available in the leaderboard UI, and for console, players will be updated upon loading into each game
  • At the finish of a flavour, your Ladder grapheme will exist converted to a not- Ladder graphic symbol, along with any Ladder -exclusive items your graphic symbol has equipped or in their inventory
  • Once a flavor ends, you will take until the start of the season later next to call back items from your seasonal Ladder shared stash tab to bring into your normal online play
    • For example, one time Flavor i ends, yous have until Season three begins to retrieve items from your Season 1 stash. Whatsoever items not retrieved will exist lost forever

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UBER DIABLO CHANGES

The fashion that players summon Uber Diablo in Diablo II: Resurrected today will remain the same equally information technology was first introduced in v1.x, by selling Stone of Jordan rings. However, nosotros have made some changes to how and where that progress is calculated that we hope will make the experience amend for the unabridged community. Nosotros're eager to hear your feedback!

Uber Diablo progress for each game type will now exist kept by the regional database. When the threshold is met by selling enough Rock of Jordan rings, Uber Diablo will spawn for everyone in the same region, not but those on the same server instance.

Progress towards Uber Diablo is at present tracked per game type. Giving us a full of 8 progressions being tracked. Those being Classic, Classic Hardcore (HC), Classic Ladder, Classic HC Ladder, Expansion, Expansion HC, Expansion Ladder, Expansion HC Ladder. Given this alter, nosotros accept added new messaging for players to help them anticipate when Uber Diablo may spawn. This messaging will be sent out to all players in the region at sure tiers of progress, and tin can exist manually checked by using a /uberdiablo conversation control. We hope these changes allow more than players to get to experience the true terror that is Uber Diablo.

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CLASS CHANGES

Impale

  • Animation speed for Impale increased past 30%

Plague Javelin

  • Plague Javelin poisonous substance elapsing is no longer fixed at 3 seconds as it was in the previous PTR, simply its elapsing and damage scaling accept been adjusted compared to Alive. This should net out to a 20% damage-per-second increase at level 1 and up to a 33% damage-per-second increment at max level.

Multiple Shot

  • Added synergy from Guided Arrow: +12% physical impairment per level

Immolation Arrow

  • Cooldown reduced by twoscore%

Guided Arrow

  • Added synergy from Multiple Shot: +12% physical damage per level

Strafe

  • Synergy from Multiple Shot: +5% physical harm per level
  • Synergy from Guided Arrow: +10% physical harm per level

Programmer Comments: Nosotros've noted your feedback that it feels odd that the concrete bow skills don't have any synergies similar the common cold and fire bow skills do. We hope that giving some synergies to the physical bow skills assistance them remain viable.

Wake of Inferno

  • Added yards adding to the Wake of Inferno tooltip

Blade Fury

  • Attack rating increased by 10%

Leap Attack

  • The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.vi yards when landing from a Bound Attack. Harm scales per level.
  • Modified Leap and Spring set on jump to requite information technology a smoother trajectory that should keep the barbarian on screen at all times, and reduce jerkiness when he lands
  • Leap and Leap attack at present have a minimum jump height and elapsing
  • Increased mana cost of Jump Assail from 9 to 10

Developer Comments: Nosotros saw an opportunity to make jump attack more viable past changing to fantasy to brand the spring itself an attack. By doing this we experience like the combat viability of the skill volition increment while still preserving it as a movement skill. Nosotros experience that this change paired with the blitheness changes nosotros made to it brings the bound attack more in line with the fantasy and feel we desire information technology to have.

Sword Mastery

  • Renamed to Blade Mastery
  • Now affects daggers in addition to swords
  • Increased base attack bonus to 40% (from 28%)

Axe Mastery

  • Set on rating increased by 12%
  • Increased base attack bonus to 40% (from 28%)

Mace Mastery

  • Assail rating increased past 12%
  • Increased base attack bonus to 40% (from 28%)

Polearm Mastery

  • Increased base attack bonus to 44% (from 30%)

Spear Mastery

  • Increased base of operations attack bonus to 44% (from 30%)

Throwing Mastery

  • Increased base attack bonus to 44% (from thirty%)
  • Added adventure to non swallow quantity per level (Up to 50%)
  • Critical strikes with throwing weapons at present furnish quantity

Developer Comments: Barbarians run out of throwing weapon quantity far also speedily. Adding chances to not consume as well equally hazard to replenish volition allow a throwing barbarian to exist viable without having to return to boondocks frequently.

Armageddon

  • Removed the Hurricane skill requirement for Armageddon
  • Increased the missile damage radius of Armageddon by 33% (from 3 to 4)
  • Increased the missile drop rate of Armageddon past about thirty% (from ~3 per second to ~4)

Summoning

  • Druids tin now have spirit wolves, dire wolves, and bears all summoned at the same fourth dimension

Developer Comments: The restriction of the Druid beingness allowed simply one type of summonable at a time has restricted the viability of this build and has hampered the fantasy of a Druid Summoner from living up to its full potential. We feel that a druid being able to summon all of his allies at once volition make for a more interesting and fun playstyle.

Werewolf

  • Werewolf at present only uses the new attack speed calculation that was originally introduced in the PTR
  • Raised Werewolf attack speed cap from +75% to +150%

Fury

  • Increased speed between attacks by xl%

Werebear

  • Werebear at present only uses the new assault speed calculation that was originally introduced in the PTR
  • Raised Werebear attack speed cap from +75% to +150%
  • Damage bonus per level increased from 8% to 15%
  • Base defense value increased from 25% to forty%
  • Defense bonus per level increased from vi% to ten%
  • Cannot exist interrupted while performing attacks or skills

Maul

  • Now grants +iii% attack speed per charge

Programmer Comments: We've debated on the best fashion to bring shapeshifting Druids forrard. After much discussion, we are going to commit to the modernistic (Residue PTR 1) way of calculating attack speed for the wereforms. We have rebalanced the werewolf to let that form to reach even faster speeds than information technology could previously. Every bit for werebear - we want to deliver on the fantasy of a powerful, unstoppable, killing machine. We've introduced uninterruptible attacks and skills, as well every bit increased impairment and defence. While this will change the way players take played the Werebear in the past, we feel like it is more than in line with the intended fantasy. For players who loved their fast werebear builds, we've added attack speed bonuses to Maul, just we besides hope the new Werewolf changes will offer them the same fashion of play, as it is at present the faster course.

Claret Golem

  • 20% reduction in mana cost applied per level
  • Attack damage increased by near 20%

Fire Golem

  • 20% reduction in mana cost applied per level
  • Attack impairment increased by nigh xx%
  • Holy Fire level bonus per level restored to ane from 2

Programmer Comments: Nosotros've heard your feedback that golems don't feel valuable plenty as skills. Without giving them a larger overhaul, we hope these changes will make them feel powerful enough to employ more frequently.

Thorns

  • Now deals a flat amount of damage when striking in addition to returning a percentage of damage taken to the enemy when hit

Holy Fire

  • Changed how the proximity bonus for Area Impairment is calculated. It volition now deal 200% damage to enemies at melee range.
  • Tooltip: The maximum Area Harm values incorporate the maximum proximity harm bonus.
  • Resist Fire Synergy increased from 18 to 21%

Holy Freeze

  • Changed how the proximity bonus for Area Damage is calculated. It will at present bargain 200% damage to enemies at melee range.
  • Tooltip: The maximum Area Damage values incorporate the maximum proximity damage bonus.

Holy Shock

  • Changed how the proximity bonus for Area Damage is calculated. Information technology will now deal 200% damage to enemies at melee range.
  • Tooltip: The maximum Area Damage values incorporate the maximum proximity damage bonus.

Sanctuary

  • Changed how the proximity bonus for Expanse Damage is calculated. Information technology will now deal 200% damage to enemies at melee range.
  • Tooltip: The maximum Area Harm values comprise the maximum proximity damage bonus.

Holy Bolt

  • Now damages Demons in addition to Undead

Fist of the Heavens

  • At present damages Demons in improver to Undead

Developer Comments:After seeing feedback to the removal of area damage scaling in our PTR Balance Patch, nosotros hold that it is an interesting mechanic that is worth trying to balance properly. We've reworked how the proximity damage bonus is calculated while retaining the 200% maximum possible impairment bonus.

Nova

  • Nova mana cost reduced. The initial mana price is now 13 from 15

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MERCENARIES

Act 1 - Rogue Archer

  • Can now use Amazon Bows
  • Can now gain + Amazon skill bonuses from gear

Human action 3 - Iron Wolf

  • Swapped frozen armor for Chilling Armor

Act 5 - Barbarian Warrior

  • Can now proceeds + Barbarian skill bonuses from gear
  • A new ferocious Barbarian is bachelor for hire from Qual-Kehk. These warriors cannot employ two-handed swords. but are well trained in the art of dual wielding. Utilizing the Frenzy, Taunt, and Iron Skin abilities, they lure enemies in and unleash a tearing barrage of attacks.

Developer Comments: Our hope with these changes are to continue to bring the non-Human activity 2 mercenaries up in viability and so that they come across increased usage, and to button each ane further into their form classic past allowing them to apply class specific equipment.

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RUNE WORDS

  • Plague can at present be used on Claws and Daggers in addition to Swords
  • Infinity, Obedience, and Pride can now be used by Spears and Amazon Spears

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LEVEL AREA AND MONSTER UPDATES

  • Increased Unique monster density in the new level 85 areas

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GENERAL AND MISC UPDATES

General

  • Added player messaging for when a actor tries to launch the game on an out of date patch version
  • Added 'Message of the Day' capabilities to the chief menu to allow the states to share of import game updates with all players

AI

  • Improved the reliability of pets, summons, and mercenaries teleporting to the histrion instead of beingness despawned

Barbarian

  • Updated Barbarian Spring and Leap attack animation behavior to requite information technology a smoother trajectory that should go along the Barbarian on-screen at all times, and reduce jerkiness when he lands

Character Selection

  • Newly created characters volition at present sort to the top of the character selection listing

Mercenaries

  • Mercenary UIs will now display if the mercenary cannot utilize a skill because they are likewise low level

Online

  • Added messaging if a player attempts to create a individual aqueduct with a proper name longer than the grapheme limit
  • Added a /offline conversation command which sets your user presence to 'Offline'

Vendors

  • Players can now buy pre-filled tomes and keys when using a controller

Performance

  • Optimized particle effects on some console platforms
  • Added a VFX quality pick for PC players
  • Optimized inventory quick-move actions to reduce filibuster

Settings

  • The Offline Game Difficulty Scale setting will now persist betwixt game sessions.
  • Added an option to cull whether or not to confine your mouse cursor to the game screen
  • Added a VRAM usage bar in the settings carte du jour

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BUG FIXES

Accessibility

  • Fixed some issues in the UI that could occur when using Large Font Mode

Barbarian

  • Fixed an issue where your attack speed while dual-wielding could exist incorrectly calculated depending on which hand it was held in or in which order they were equipped in
  • Stock-still an issue where the Grim Ward'south synergy from Find Potion wasn't operation

Druid

  • Fixed an outcome where Hunger was not costing mana if it was bandage without a target selected
  • Druid Solar Creeper will now properly swallow corpses and restore mana whenever the Druid is missing mana.
  • Rabies now properly consumes mana when your assail misses

Paladin

  • Fixed an upshot where you wouldn't be able to weapon swap if yous were wielding a bow with no ammo equally a Paladin on controller
  • Stock-still an issue where you could not disable auras equally a Paladin if you were using a bow without ammunition on controller
  • Fixed an issue where the Conviction Aura Tooltip would display incorrect information
  • Fixed an effect where Sanctuary aura was not granting its bonus harm to Undead
  • Fixed an issue where Sacrifice was non hit moving targets

Gameplay

  • Stock-still an issue where using a skill could be interrupted if a actor dodges, avoids, or blocks while executing a skill.
  • Fixed an issue where uninterruptible skills could be interrupted within a 1 frame window if y'all were using the skill repeatedly
  • Fixed an result where the skills granted past items sometimes couldn't be used on a controller
  • Fixed an issue where you could be blocked from talking to an NPC if a player initiates a trade asking with you while you are talking to an NPC
  • Stock-still an result where weapon swap was non updating Faster Run/Walk on the game client
  • Stock-still an outcome where you lot would non exist able to observe another players attack animation for the Rabies skill if the attack missed
  • Fixed an event where skill bindings for OSkills wouldn't persist after dying and joining a new game
  • Fixed an issue where ane of the Anarchy Sanctuary seals was difficult to select.
  • Fixed an event where the Glacial Trail archway wouldn't highlight
  • Fixed an issue where fire enchanted monsters were doing too much damage in Nightmare difficulty
  • Stock-still an issue where continuing to move after running out of stamina could cause the stamina bar to not refill.
  • Stock-still an result where a room in Deed 1 Caves had misplaced walls
  • Fixed an issue where a actor could get repeatedly placed in a stun country and unable to execute attacks
  • Stock-still an consequence where a few melee skills would often miss when attacking moving targets (Amazon Fend, Druid Fury, Paladin Cede, Paladin Zeal).
  • Fixed an issue where a channel power would cease casting if you were directly targeting an enemy with your mouse prior to casting and that enemy died
  • Fixed an consequence where Quick Cast melee skills would sometimes neglect to execute properly under sure circumstances
  • Fixed an issue where Quick Cast melee skills would behave different depending on if they were bound to left or right click. Behavior has been unified such that left click quick cast skills behave in the way the right click beliefs operated.
  • Stock-still an effect where Force Move and Quick Cast skills could nonetheless operate when in a full screen UI carte in Legacy Fashion.
  • Stock-still an consequence that could cause players to miss their attack when using melee skills against enemies that are just barely within hitting range and moving abroad
  • Stock-still a rare issue where casting spells rapidly could result in incorrect mana cost in certain networking situations
  • Fixed an event where Replenishing and Propagation detail modifiers were not triggering when Quantity was removed from melee skills.

Character Creation

  • Stock-still an outcome where some players could featherbed character proper name validation and create invalid offline character names. Those characters can now be repaired - affected players will be prompted to rename the invalid characters.

Controls

  • Fixed on issue where using a PlayStation controller on PC, some push prompts could appear with an Xbox controller push icon
  • Fixed an event where binding a skill to Primal ii without binding anything to Key ane would show the keybind UI to non prove

Graphics

  • Fixed artifacting that could occur on certain VFX when using DLSS
  • Fixed an result where the player would become invisible if using Fade backside a transparent wall
  • Fixed an upshot where ethereal items were actualization invisible when standing behind transparent walls
  • Fixed an issue where grass in Tamoe Highland could pop in and out while traversing.
  • Fixed an effect where VFX could become missing after playing for an extended period of fourth dimension on consoles
  • Fixed an issue where VFX could appear as black boxes on PS4 in high retentiveness usage scenarios
  • Stock-still a DLSS-related ghosting antiquity that could occur on moving objects while the game camera is stationary

Localization

  • Fixed some localization issues with skill tooltips
  • Fixed some localization issues related to user presence in the Xbox social menus
  • Fixed some localization issues in the Settings card
  • Fixed miscellaneous bug related to localization of chat commands

Online

  • Stock-still an upshot where users in Europe or Korea were unable to block or report users
  • Fixed an consequence where the right click context menu options in the Friends List would non consistently function
  • Fixed an event where you could not highlight game names and join if using a controller in the Entrance hall menu.
  • Fixed an issue where you could get stuck in an 'attempting to join' country if yous tried to join a game through the friends list while you were charge per unit limited
  • Fixed an event where swapping between Keyboard and Controller on the front end end could rarely force you into the Offline character tab and preclude access to the online tab for a small-scale amount of time.
  • Fixed an effect on consoles where online friends who accept their presence set to appear 'Offline' in their platform settings would appear in the friends list sorted into other online friends rather than with their other offline friends
  • Fixed an issue on Switch where if you remove someone from your friends list, they may not correctly get removed
  • Fixed a visual issue that could occur when opening the Horadric Cube while in the middle of a trade with another role player
  • Auto-generated game proper noun and password from game sessions generated using the main menu 'Play' push will now be hidden.
  • Stock-still an issue where your character selection wouldn't persist if you exited the lobby

Performance

  • Fixed an effect where users with 3050 series GPUs would have wrong default graphics settings
  • Fixed a crash that could occur when exiting the game
  • Fixed a crash that could occur during the Pandemonium event
  • Miscellaneous crash/stability fixes

Settings

  • Fixed an issue where your game difficulty settings on Vestibule would not update properly after changing characters

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HOW TO PARTICIPATE

To participate in the public test, you lot must take a Diablo 2: Resurrected game license fastened to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you volition also need to download and install the Blizzard Battle.internet desktop app if yous have not already washed so.

Pace 1:Restart the Battle.net desktop app.

Pace two:Navigate to the Diablo Ii: Resurrected tab on the left-hand bill of fare.

Footstep 3:On the Diablo II: Resurrected screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if y'all practice not have Diablo II: Resurrected currently installed). Select "PTR: Diablo Two: Resurrected" from this driblet-downwardly menu before proceeding.

Step 4:Click Install to begin the installation procedure.

Your PTR account will exist created automatically if y'all do non already have one. The PTR is bachelor in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.

Dorsum to Meridian


Thank you TO THE COMMUNITY

Our team is so grateful for your back up. Final twelvemonth nosotros launched Diablo II: Resurrected, now it'south 2022 and we're stoked to implement these new changes into our game. Thank y'all for playing and thanks for your continued collaboration.

If you want to learn more about Diablo Two: Resurrected, check out our website hither, or for real-time updates, follow our official Twitter @Diablo.

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Source: https://news.blizzard.com/en-us/diablo2/23762796/diablo-ii-resurrected-patch-2-4-ptr-ladder-testing-has-ended

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